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Understanding Echo : Physical Diegetic space embodying narrative
The main direction of Rieser's work has been in examining the nature of
theatrical and interactive installation spaces where poetry can be re-imagined
as a part of a hypertextual universe. In pursuing this direction he is
attempting to synthesise aspects of cinema, video art and more primitive
and associative spaces to create a narrative form based in a physical
environment, rather than a virtual one. While in Labyrinth a more directly
theatrical route was chosen, the Understanding Echo installation
was an attempt to root interactive narrative in a magical space corresponding
to a part of the audiences collective unconscious where
memory, dreams and reflections could rise to the surface.
In the centre of a darkened room stand a number of translucent panels
displaying large digital photographic montages. In the centre space of
these images is a shallow circular pool of water. In the silence of the
installation the audience can make out the drip of water. Flickering in
the pool is the image of a womans face, submerged below the surface.
She is middle aged and from time to time she rises from the depths and
talks slowly in short poetic fragments or aphorisms. The audience may
not immediately realise it, but the form of these spoken fragments becomes
ever more personal as they get nearer to the pool. The large changing
digital montage projections around the pool represent combinations of
memory and are organised in four quadrants reflecting aspects of childhood,
identity, nature and memory. The spatialised narrative and the poetic
monologue are fused together in the environment of the piece. Once an
audience enters the installation room they are part of the diegetic space
of the narrative and are continually addressed directly or obliquely by
the character of Echo.
The figure rising from the waters loosely relates to the nymph , in myth
forced to forever speak the last lines of her lover Narcissuss speeches
and trapped in a pool for eternity. The female spirits that inhabit wells
and rivers in various folklores,such as the Lady of the Lake in Arthurian
Legend, are all alluded to by the form of the work. as is the drowning
Orphelia in Hamlet. The woman reviews her life and the sense of powerlessness
her situation has brought. The poetic fragments are intended to resemble
a mix of colloquial musings and the timeless incisiveness we associate
with poetic aphorism. They vary from the general to the intimate. The
woman is by turns embittered, flirtatious and coquettish, disillusioned
and enthusiastic. Her character moves through a wide emotional range,
returning obsessively to her situation and the unhappy love affair which
caused it. The order of the fragments is unimportant. There is no linear
temporal curve involved. The woman inhabits the present , but lives in
the past. On the audience she projects her loves and fears. We are her
blank screen.
The installation created a responsive environment using a combination
of still digital imagery and projected video clips. The installation was
controlled by a video camera and software which detects audience movement
within three pre-programmed zones around the central projection area.
The software used was custom written in Java by Simon Yuill, controlling
a fast hard disk and data projector. The projector is mounted directly
above the pool (see attached diagrams).Via infra red sensing, software
detected audience presence in any one of three zones: Distant, Intermediate
and intimate and reacted by playing a corresponding projection in the
pool. The anticipated movement of more than one audience member is compensated
for by the logic of the programme. Each video fragment is coded for audience
distance and movement within a zone and is triggered by preprogrammed
patterns of audience activity. The projected video fragments change without
obvious repetition over a 40 minute cycle.
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