terryl baconjon doveyconstance fleuriotliz milnermartin rieser
ship of foolsLabyrinth
 

 

In the Dreamhouse project, Ship of Fools was seeking to bring the primitive theatre's immediacy up to date , combining spatial, ritualistic, and dreamlike elements. As in many other ‘games’ the user finds themselves in a house. A walk through the Dream house offered access to a number of rooms or experiences; each designed by an artist, reworking traditional storytelling structures. Various rooms were appropriately matched to the different psyches of those involved in authoring the piece. So the house became an interactive theatre, where different tales are triggered by audience exploration. The bland domestic environment of a real suburban house (in fact a real Barrett’s ‘Show Home’ in a suburban estate at Bradley Stoke, the negative equity capital of the U.K.) became the main interface.


In Rieser's own contribution, Labyrinth, various devices-doors, windows, mirrors and other objects, opened gateways into the mythological world. The themes of intimacy and alienation were explored through such devices as multiple talking heads, each with their particular poetic fragments, or through a hall of sleepers who could be individually awakened. I sought to employ the resonance of poetic verse drama to unpack a number of thematics around fatherhood, overwhelming passion and ‘Real Politik’ suggested by the original Theseus and Daedalus legends. The transition in Greece from the worship of the Goddess to Apollonian religion is explored in the myth, where the Frankenstein-like quest for knowledge has equally dire consequences for the inventor. Daedalus commits murder, loses a son, and creates the monstrous Minotaur through his overweening pride in science. The piece explores these themes through dramatised video and a verse structure, which utilised parallel monologues (or duologues), set in dialectic opposition for each linked pair of protagonists. The verse is constructed so that cross-counterpoints occur with every phrase. The verse reads vertically for the individual speaker and horizontally for each pairing. The freedom to switch video streams at any time allowed the audience to reconstruct meaning somewhere between the two opposing narrations. The development of irony and pathos demanded that no single monologue is privileged. Writing for such an interface involved a new and precise multi-lineal approach to scripting:

Labyrinth


Cast
Dionysis Alan Coveney
The Sybil Susan Dowdall
Theseus David Forester
Talus John Gregor
Pasiphae Kim Hicks
Daedalus Andrew Hilton
Icarus Patrick Marlowe
Minos Alan Moore
Ariadne Amanda Villamayor
Aegeus Bob Waller
Minotaur Bob Willingham


Crew
Costume Design Sam Pine
Camera Jon Dovey
Sound Bob Prince
Lighting Bob Prince
Digital editor Mark Howard

Casting and Direction Bonnie Hurren
Script Martin Rieser
Art Direction Martin Rieser
Design and Production Martin Rieser

 

Special Thanks to Show of Strength Theatre Company, The University of the West of England, DA2 , F-Stop Media Station and Ship of Fools for their sponsorship and support