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Dreamhouses |
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In the Dreamhouse project, Ship of Fools was seeking to bring the primitive theatre's immediacy up to date , combining spatial, ritualistic, and dreamlike elements. As in many other games the user finds themselves in a house. A walk through the Dream house offered access to a number of rooms or experiences; each designed by an artist, reworking traditional storytelling structures. Various rooms were appropriately matched to the different psyches of those involved in authoring the piece. So the house became an interactive theatre, where different tales are triggered by audience exploration. The bland domestic environment of a real suburban house (in fact a real Barretts Show Home in a suburban estate at Bradley Stoke, the negative equity capital of the U.K.) 14 became the main interface.
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